/*
#include "dd_spline3.h"
#include <cassert>

#include "util/mmgr.h"		// Needs to come in early

using namespace dd;

Spline3::Spline3()
{

}

Spline3::~Spline3()
{

}

void Spline3::Render(DBG_BUFFER* _pBuffer)
{
	assert(m_pSpline);
	float	Time = m_pSpline->GetTotalTime();
	float	t = m_dT;
	math::Vec3	vP1 = m_pSpline->GetPoint(0.0f);
	while (t < Time)
	{	
		math::Vec3	vP2 = m_pSpline->GetPoint(t);
		AddLine(_pBuffer, vP1, vP2, m_Color); 
		vP1 = vP2;
		t += m_dT;
	}
}

void Spline3::Setup(math::Spline3* _pSpline, float _dT, COLOR _Color, bool _Arrow)
{
	m_Arrow		= _Arrow;
	m_Color		= _Color;
	m_pSpline	= _pSpline;
	m_dT		= _dT;
}
*/
